This mod buffs the solar panels bob s offers 2x 4x or 8x increase each tier as well as removes the small large solar panels and slow fast high capacity accumulators so you can use all your normal solar blueprints in bob s mods this can be disabled.
Solar panel factorio mod.
3 heat storages based on molten salt technology.
Redid graphics and technology structure and costs.
First tier is 5x power second tier 5x the first.
Portable solar panels are the basic power generating units for modular armor and the spidertron they provide only a small amount of power and only during the daytime.
Two more tiers of solar panels and accumulators.
4 thermal solar panels that produce heat instead of energy.
Portable solar panels can be used to slowly recharge energy shields out of combat but are nearly useless for personal laser defense or exoskeleton even with a large number of batteries.
Batteries size 4x4 cells can accommodate 250 mj of energy which is also 50 more vanilla option but the cost is 50 times higher.
Put the zip in your mods folder do not extract factorio mods description.
The kit can be selected in the mod config settings.
Added 10x 100x and 1 000x solar panels and accumulator for better space management to craft you need.
Solar panels size 13x13 cells capable of generating 1500 kw of electricity it is 25 times more than the vanilla option but the cost is 25 times higher.
Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
Launch rocket with custom solar panel to recive power from space 18 days ago 1 0 825 power production.
0 15 0 18 downloaded.
During daylight hours every panel provides the maximum power level 60kw.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
Start with one of three item kits to jump start your factorio experience.
1 do big solar panel research after solar energy.
What adds the mod now.
You can also choose to start with a spidertron remote and some logistics stuff for it.
3 new steam turbines for mid game.
Based on advanced electric mod but toned down.
3 new basic heat exchangers for mid game not intended for nuclear power use a cheaper thermal conduit for early game.
This means one solar panel produces an average of 42 kw over one day and night cycle.